/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Components_Template_h__ #define Components_Template_h__ #include "Core/Component.h" namespace dd { namespace Components { /** Template flag component. A template entity is used as a blueprint for cloning. For example, pre-defined particles that a particle emitter will clone and emit into the world. Systems __MUST__ ignore entities with a Template component for general processing. __Observe:__ Cloning an entity with a Template component will not remove the template component! */ struct Template : public Component { }; } } #endif // !Components_Template_h__