// // Created by Adniklastrator on 2015-09-09. // #ifndef DAYDREAM_CBRICK_H #define DAYDREAM_CBRICK_H #include "Core/Component.h" namespace dd { namespace Components { struct Brick : Component { int Score = 50; //0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken int Type = 0; bool Removed = false; }; } } #endif //DAYDREAM_CBRICK_H