// // Created by Adam on 2015-09-09. // #ifndef DAYDREAM_SOUND_H #define DAYDREAM_SOUND_H #include #include "AL/al.h" #include "AL/alc.h" #include "Core/System.h" #include "Core/World.h" #include "Core/EKeyDown.h" #include "Core/EventBroker.h" namespace dd { namespace Systems { class Sound : public System { public: Sound(World *world, std::shared_ptr eventBroker) : System(world, eventBroker) { } ~Sound(); void Initialize() override; //void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void Update(double dt) override; //void OnComponentCreated(std::string type, std::shared_ptr component) override; //void OnComponentRemoved(std::string type, Component* component) override; //void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component //void PlaySound(std::shared_ptr emitter); // Use if you want to play .wav file from component // imon no hate plx T.T //void StopSound(std::shared_ptr emitter); private: dd::EventRelay m_EKeyDown; bool OnKeyDown(const dd::Events::KeyDown &event); ALuint LoadFile(std::string fileName); ALuint CreateSource(); //File-info char m_Type[4]; unsigned long m_Size, m_ChunkSize; short m_FormatType, m_Channels; unsigned long m_SampleRate, m_AvgBytesPerSec; short m_BytesPerSample, m_BitsPerSample; unsigned long m_DataSize; //std::map m_Sources; std::map m_BufferCache; //Temp ALuint m_Source; }; } } #endif //DAYDREAM_SOUND_H