// // Created by Administrator on 2015-10-13. // #ifndef DAYDREAM_ESCREENSHAKE_H #define DAYDREAM_ESCREENSHAKE_H #include "Core/EventBroker.h" namespace dd { namespace Events { struct ScreenShake : Event { float Time = 1.f; float Intensity = 1.f; float TimeTakenToCoolDown = 1.f; }; } } #endif //DAYDREAM_ESCREENSHAKE_H