#ifndef GUI_HUD_H__
#define GUI_HUD_H__
#include "GUI/Frame.h"
#include "GUI/TextureFrame.h"
#include "GUI/NumberFrame.h"
#include "Core/EKeyUp.h"
#include "Game/EScoreEvent.h"
#include "Game/GUI/FPSCounter.h"
#include "Game/EGameOver.h"
#include "Game/EClusterClear.h"
#include "Game/EKrakenAttack.h"
#include "GUI/Slider.h"
namespace dd
{
namespace GUI
{
class HUD : public Frame
{
public:
HUD(Frame* parent, std::string name)
: Frame(parent, name)
{
Width = parent->Width;
Height = parent->Height;
m_ScoreBackMid = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
m_ScoreBackMid->SetTexture("Textures/GUI/Numbers/ScoreBackgroundMid.png");
m_ScoreBackLeft = new GUI::TextureFrame(this, "HUDScoreBackgroundLeftFrame");
m_ScoreBackLeft->SetTexture("Textures/GUI/Numbers/ScoreBackgroundLeft.png");
m_ScoreBackRight = new GUI::TextureFrame(this, "HUDScoreBackgroundRightFrame");
m_ScoreBackRight->SetTexture("Textures/GUI/Numbers/ScoreBackgroundRight.png");
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
//m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 18;
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
m_KrakenAttackSlider = new Slider(this, "KrakenSlider");
m_KrakenAttackSlider->SetTexture("Textures/GUI/KrakenSlider/KrakenArmSliderBackground.png");
m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/KrakenSlider/SpaceSpam.png");
m_KrakenAttackSlider->SetTexturePressed("Textures/GUI/KrakenSlider/SpaceHit.png");
m_KrakenAttackSlider->SetLeft(Width / 2 - m_KrakenAttackSlider->Width / 2);
m_KrakenAttackSlider->Y = 800;
m_KrakenAttackSlider->Hide();
EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttackEnd, &HUD::OnKrakenAttackEnd);
updateScore();
}
private:
TextureFrame* m_ScoreBackMid = nullptr;
TextureFrame* m_ScoreBackLeft = nullptr;
TextureFrame* m_ScoreBackRight = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr;
FPSCounter* m_FPSCounter = nullptr;
TextureFrame* m_GameOverFrame = nullptr;
TextureFrame* m_ClusterClearFrame = nullptr;
Slider* m_KrakenAttackSlider = nullptr;
EventRelay m_EScore;
EventRelay m_EGameOver;
EventRelay m_ClusterClear;
EventRelay m_KrakenAttack;
EventRelay m_KrakenAttackEnd;
void updateScore()
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
m_ScoreBackMid->Width = m_ScoreNumberFrame->Width;
m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35;
m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left() + 4);
//m_ScoreBackLeft->Width = 40;
m_ScoreBackLeft->Height = m_ScoreBackMid->Height;
m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left());
//m_ScoreBackRight->Width = 40;
m_ScoreBackRight->Height = m_ScoreBackMid->Height;
m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right());
}
bool OnScore(const Events::ScoreEvent& event)
{
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
updateScore();
return true;
}
bool OnGameOver(const Events::GameOver& event)
{
m_GameOverFrame = new GUI::TextureFrame(this, "HUDGameOverFrame");
m_GameOverFrame->SetTexture("Textures/GUI/HUD/GameOverScreen.png");
return true;
}
bool OnClusterClear(const Events::ClusterClear& event)
{
m_ClusterClearFrame = new GUI::TextureFrame(this, "HUDGameOverFrame");
m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png");
return true;
}
bool OnKrakenAttack(const Events::KrakenAttack& event)
{
if (event.ChargeUpdate >= 1.f) {
m_KrakenAttackSlider->Hide();
} else {
m_KrakenAttackSlider->Show();
m_KrakenAttackSlider->SetPercentage(event.ChargeUpdate);
}
return true;
}
bool OnKrakenAttackEnd(const Events::KrakenAttackEnd& event)
{
m_KrakenAttackSlider->Hide();
return true;
}
};
}
}
#endif