/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Events_BindGamepadButton_h__ #define Events_BindGamepadButton_h__ #include "Core/EventBroker.h" #include "Core/EGamepadButton.h" namespace dd { namespace Events { /** Called to bind a gamepad button to an input command. */ struct BindGamepadButton : Event { /** The gamepad button to bind. */ Gamepad::Button Button; /** The command to send. */ std::string Command; /** The value to send for positive stimulation. Multiplied by the 0-1 clamped value of the button. */ float Value; }; } } #endif // Events_BindGamepadButton_h__