/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see .
*/
#ifndef DAYDREAM_SOUND_H
#define DAYDREAM_SOUND_H
#include "AL/al.h"
#include "AL/alc.h"
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EKeyDown.h"
#include "Sound/EPlaySFX.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
#include
#include
#include
namespace dd
{
namespace Systems
{
class SoundSystem : public System {
public:
SoundSystem(World *world, std::shared_ptr eventBroker)
: System(world, eventBroker) { }
~SoundSystem();
void Initialize() override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Update(double dt) override;
//void OnComponentCreated(std::string type, std::shared_ptr component) override;
//void OnComponentRemoved(std::string type, Component* component) override;
//void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
//void PlaySound(std::shared_ptr emitter); // Use if you want to play .wav file from component
//void StopSound(std::shared_ptr emitter);
private:
//Events
dd::EventRelay m_EKeyDown;
dd::EventRelay m_EPlaySFX;
dd::EventRelay m_EContact;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnPlaySFX(const dd::Events::PlaySFX &event);
bool OnContact(const dd::Events::Contact &event);
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
//File-info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned long m_DataSize;
//std::map m_Sources;
std::map m_BufferCache;
//Temp
ALuint m_Source;
};
}
}
#endif //DAYDREAM_SOUND_H