/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef TransformSystem_h__ #define TransformSystem_h__ #include #include "Core/System.h" #include "Core/CTransform.h" #include "EMove.h" #include "ERotate.h" namespace dd { namespace Systems { class TransformSystem : public System { public: TransformSystem(World* world, std::shared_ptr eventBroker) : System(world, eventBroker) { } //void Update(double dt) override; Components::Transform AbsoluteTransform(EntityID entity); glm::vec3 AbsolutePosition(EntityID entity); glm::quat AbsoluteOrientation(EntityID entity); glm::vec3 AbsoluteScale(EntityID entity); private: }; } } #endif // TransformSystem_h__