/* * Copyright 2010-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BX_FLOAT4_SSE_H_HEADER_GUARD #define BX_FLOAT4_SSE_H_HEADER_GUARD #include // __m128i #if defined(__SSE4_1__) # include #endif // defined(__SSE4_1__) #include // __m128 namespace bx { typedef __m128 float4_t; #define ELEMx 0 #define ELEMy 1 #define ELEMz 2 #define ELEMw 3 #define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \ BX_FLOAT4_FORCE_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \ { \ return _mm_shuffle_ps( _a, _a, _MM_SHUFFLE(ELEM##_w, ELEM##_z, ELEM##_y, ELEM##_x ) ); \ } #include "float4_swizzle.inl" #undef IMPLEMENT_SWIZZLE #undef ELEMw #undef ELEMz #undef ELEMy #undef ELEMx #define IMPLEMENT_TEST(_xyzw, _mask) \ BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_t _test) \ { \ return 0x0 != (_mm_movemask_ps(_test)&(_mask) ); \ } \ \ BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_t _test) \ { \ return (_mask) == (_mm_movemask_ps(_test)&(_mask) ); \ } IMPLEMENT_TEST(x , 0x1); IMPLEMENT_TEST(y , 0x2); IMPLEMENT_TEST(xy , 0x3); IMPLEMENT_TEST(z , 0x4); IMPLEMENT_TEST(xz , 0x5); IMPLEMENT_TEST(yz , 0x6); IMPLEMENT_TEST(xyz , 0x7); IMPLEMENT_TEST(w , 0x8); IMPLEMENT_TEST(xw , 0x9); IMPLEMENT_TEST(yw , 0xa); IMPLEMENT_TEST(xyw , 0xb); IMPLEMENT_TEST(zw , 0xc); IMPLEMENT_TEST(xzw , 0xd); IMPLEMENT_TEST(yzw , 0xe); IMPLEMENT_TEST(xyzw , 0xf); #undef IMPLEMENT_TEST BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b) { return _mm_movelh_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b) { return _mm_movelh_ps(_b, _a); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b) { return _mm_movehl_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b) { return _mm_movehl_ps(_b, _a); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b) { return _mm_unpacklo_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b) { return _mm_unpacklo_ps(_b, _a); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b) { return _mm_unpackhi_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b) { return _mm_unpackhi_ps(_b, _a); } BX_FLOAT4_FORCE_INLINE float float4_x(float4_t _a) { return _mm_cvtss_f32(_a); } BX_FLOAT4_FORCE_INLINE float float4_y(float4_t _a) { const float4_t yyyy = float4_swiz_yyyy(_a); const float result = _mm_cvtss_f32(yyyy); return result; } BX_FLOAT4_FORCE_INLINE float float4_z(float4_t _a) { const float4_t zzzz = float4_swiz_zzzz(_a); const float result = _mm_cvtss_f32(zzzz); return result; } BX_FLOAT4_FORCE_INLINE float float4_w(float4_t _a) { const float4_t wwww = float4_swiz_wwww(_a); const float result = _mm_cvtss_f32(wwww); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_ld(const void* _ptr) { return _mm_load_ps(reinterpret_cast(_ptr) ); } BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_t _a) { _mm_store_ps(reinterpret_cast(_ptr), _a); } BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_t _a) { _mm_store_ss(reinterpret_cast(_ptr), _a); } BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_t _a) { _mm_stream_ps(reinterpret_cast(_ptr), _a); } BX_FLOAT4_FORCE_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w) { return _mm_set_ps(_w, _z, _y, _x); } BX_FLOAT4_FORCE_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) { const __m128i set = _mm_set_epi32(_w, _z, _y, _x); const float4_t result = _mm_castsi128_ps(set); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_splat(const void* _ptr) { const float4_t x___ = _mm_load_ss(reinterpret_cast(_ptr) ); const float4_t result = float4_swiz_xxxx(x___); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_splat(float _a) { return _mm_set1_ps(_a); } BX_FLOAT4_FORCE_INLINE float4_t float4_isplat(uint32_t _a) { const __m128i splat = _mm_set1_epi32(_a); const float4_t result = _mm_castsi128_ps(splat); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_zero() { return _mm_setzero_ps(); } BX_FLOAT4_FORCE_INLINE float4_t float4_itof(float4_t _a) { const __m128i itof = _mm_castps_si128(_a); const float4_t result = _mm_cvtepi32_ps(itof); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_ftoi(float4_t _a) { const __m128i ftoi = _mm_cvtps_epi32(_a); const float4_t result = _mm_castsi128_ps(ftoi); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_round(float4_t _a) { #if defined(__SSE4_1__) return _mm_round_ps(_a, _MM_FROUND_NINT); #else const __m128i round = _mm_cvtps_epi32(_a); const float4_t result = _mm_cvtepi32_ps(round); return result; #endif // defined(__SSE4_1__) } BX_FLOAT4_FORCE_INLINE float4_t float4_add(float4_t _a, float4_t _b) { return _mm_add_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_sub(float4_t _a, float4_t _b) { return _mm_sub_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_mul(float4_t _a, float4_t _b) { return _mm_mul_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_div(float4_t _a, float4_t _b) { return _mm_div_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_rcp_est(float4_t _a) { return _mm_rcp_ps(_a); } BX_FLOAT4_FORCE_INLINE float4_t float4_sqrt(float4_t _a) { return _mm_sqrt_ps(_a); } BX_FLOAT4_FORCE_INLINE float4_t float4_rsqrt_est(float4_t _a) { return _mm_rsqrt_ps(_a); } #if defined(__SSE4_1__) BX_FLOAT4_FORCE_INLINE float4_t float4_dot3(float4_t _a, float4_t _b) { return _mm_dp_ps(_a, _b, 0x77); } BX_FLOAT4_FORCE_INLINE float4_t float4_dot(float4_t _a, float4_t _b) { return _mm_dp_ps(_a, _b, 0xFF); } #endif // defined(__SSE4__) BX_FLOAT4_FORCE_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b) { return _mm_cmpeq_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b) { return _mm_cmplt_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_cmple(float4_t _a, float4_t _b) { return _mm_cmple_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b) { return _mm_cmpgt_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b) { return _mm_cmpge_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_min(float4_t _a, float4_t _b) { return _mm_min_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_max(float4_t _a, float4_t _b) { return _mm_max_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_and(float4_t _a, float4_t _b) { return _mm_and_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_andc(float4_t _a, float4_t _b) { return _mm_andnot_ps(_b, _a); } BX_FLOAT4_FORCE_INLINE float4_t float4_or(float4_t _a, float4_t _b) { return _mm_or_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_xor(float4_t _a, float4_t _b) { return _mm_xor_ps(_a, _b); } BX_FLOAT4_FORCE_INLINE float4_t float4_sll(float4_t _a, int _count) { const __m128i a = _mm_castps_si128(_a); const __m128i shift = _mm_slli_epi32(a, _count); const float4_t result = _mm_castsi128_ps(shift); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_srl(float4_t _a, int _count) { const __m128i a = _mm_castps_si128(_a); const __m128i shift = _mm_srli_epi32(a, _count); const float4_t result = _mm_castsi128_ps(shift); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_sra(float4_t _a, int _count) { const __m128i a = _mm_castps_si128(_a); const __m128i shift = _mm_srai_epi32(a, _count); const float4_t result = _mm_castsi128_ps(shift); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_icmpeq(float4_t _a, float4_t _b) { const __m128i tmp0 = _mm_castps_si128(_a); const __m128i tmp1 = _mm_castps_si128(_b); const __m128i tmp2 = _mm_cmpeq_epi32(tmp0, tmp1); const float4_t result = _mm_castsi128_ps(tmp2); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_icmplt(float4_t _a, float4_t _b) { const __m128i tmp0 = _mm_castps_si128(_a); const __m128i tmp1 = _mm_castps_si128(_b); const __m128i tmp2 = _mm_cmplt_epi32(tmp0, tmp1); const float4_t result = _mm_castsi128_ps(tmp2); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_icmpgt(float4_t _a, float4_t _b) { const __m128i tmp0 = _mm_castps_si128(_a); const __m128i tmp1 = _mm_castps_si128(_b); const __m128i tmp2 = _mm_cmpgt_epi32(tmp0, tmp1); const float4_t result = _mm_castsi128_ps(tmp2); return result; } #if defined(__SSE4_1__) BX_FLOAT4_FORCE_INLINE float4_t float4_imin(float4_t _a, float4_t _b) { const __m128i tmp0 = _mm_castps_si128(_a); const __m128i tmp1 = _mm_castps_si128(_b); const __m128i tmp2 = _mm_min_epi32(tmp0, tmp1); const float4_t result = _mm_castsi128_ps(tmp2); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_imax(float4_t _a, float4_t _b) { const __m128i tmp0 = _mm_castps_si128(_a); const __m128i tmp1 = _mm_castps_si128(_b); const __m128i tmp2 = _mm_max_epi32(tmp0, tmp1); const float4_t result = _mm_castsi128_ps(tmp2); return result; } #endif // defined(__SSE4_1__) BX_FLOAT4_FORCE_INLINE float4_t float4_iadd(float4_t _a, float4_t _b) { const __m128i a = _mm_castps_si128(_a); const __m128i b = _mm_castps_si128(_b); const __m128i add = _mm_add_epi32(a, b); const float4_t result = _mm_castsi128_ps(add); return result; } BX_FLOAT4_FORCE_INLINE float4_t float4_isub(float4_t _a, float4_t _b) { const __m128i a = _mm_castps_si128(_a); const __m128i b = _mm_castps_si128(_b); const __m128i sub = _mm_sub_epi32(a, b); const float4_t result = _mm_castsi128_ps(sub); return result; } } // namespace bx #define float4_shuf_xAzC float4_shuf_xAzC_ni #define float4_shuf_yBwD float4_shuf_yBwD_ni #define float4_rcp float4_rcp_ni #define float4_orx float4_orx_ni #define float4_orc float4_orc_ni #define float4_neg float4_neg_ni #define float4_madd float4_madd_ni #define float4_nmsub float4_nmsub_ni #define float4_div_nr float4_div_nr_ni #define float4_selb float4_selb_ni #define float4_sels float4_sels_ni #define float4_not float4_not_ni #define float4_abs float4_abs_ni #define float4_clamp float4_clamp_ni #define float4_lerp float4_lerp_ni #define float4_rsqrt float4_rsqrt_ni #define float4_rsqrt_nr float4_rsqrt_nr_ni #define float4_rsqrt_carmack float4_rsqrt_carmack_ni #define float4_sqrt_nr float4_sqrt_nr_ni #define float4_log2 float4_log2_ni #define float4_exp2 float4_exp2_ni #define float4_pow float4_pow_ni #define float4_cross3 float4_cross3_ni #define float4_normalize3 float4_normalize3_ni #define float4_ceil float4_ceil_ni #define float4_floor float4_floor_ni #if !defined(__SSE4_1__) # define float4_dot3 float4_dot3_ni # define float4_dot float4_dot_ni # define float4_imin float4_imin_ni # define float4_imax float4_imax_ni #endif // defined(__SSE4_1__) #include "float4_ni.h" #endif // BX_FLOAT4_SSE_H_HEADER_GUARD