#include "PrecompiledHeader.h" #include "Rendering/Model.h" dd::Model::Model(std::string fileName) : dd::RawModel(fileName) { D3D11_BUFFER_DESC vbd = { 0 }; vbd.ByteWidth = sizeof(RawModel::Vertex) * m_Vertices.size(); vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER; D3D11_SUBRESOURCE_DATA vsrd = { m_Vertices.data(), 0, 0 }; StaticSystem::Get()->m_Device->CreateBuffer(&vbd, &vsrd, &VertexBuffer); }