// // Created by Adniklastrator on 2015-09-09. // #include "PrecompiledHeader.h" #include "Game/LevelSystem.h" void dd::Systems::LevelSystem::Initialize() { EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact); EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::OnLifeLost); EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp); EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared); for (int i = 0; i < Lives(); i++) { CreateLife(i); } return; } void dd::Systems::LevelSystem::CreateLife(int number) { auto life = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(life); transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f); transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f); std::shared_ptr lifeNr = m_World->AddComponent(life); lifeNr->Number = number; auto model = m_World->AddComponent(life); model->ModelFile = "Models/Test/Ball/Ballopus.obj"; m_World->CommitEntity(life); } void dd::Systems::LevelSystem::Update(double dt) { if (!m_Initialized) { CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge()); m_Initialized = true; } if (Lives() < 0) { SetLives(3); Events::GameOver e; EventBroker->Publish(e); } } void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) { auto ball = m_World->GetComponent(entity); if (ball != nullptr) { auto transformBall = m_World->GetComponent(entity); if (glm::abs(transformBall->Velocity.y) < 2) { if (transformBall->Velocity.y > 0) { transformBall->Velocity.y = 2; } else { transformBall->Velocity.y = -2; } } if (transformBall->Position.y < -EdgeY() - 4) { if (MultiBalls() != 0) { SetMultiBalls(MultiBalls() - 1); // m_World->RemoveComponent(entity); // m_World->RemoveComponent(entity); // m_World->RemoveComponent(entity); // m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); } else if (Lives() == PastLives()) { Events::ResetBall be; EventBroker->Publish(be); Events::LifeLost e; e.Entity = entity; EventBroker->Publish(e); return; } } else if (transformBall->Position.x > EdgeX()) { if (transformBall->Velocity.x > 0) { glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0)); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); } } else if (transformBall->Position.x < -EdgeX()) { if (transformBall->Velocity.x < 0) { glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0)); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); } } else if (transformBall->Position.y > EdgeY()) { if (transformBall->Velocity.y > 0) { glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1)); transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f); } } } if (Lives() != PastLives()) { auto life = m_World->GetComponent(entity); if (life != nullptr) { if (life->Number + 1 == PastLives()) { // m_World->RemoveComponent(entity); // m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); SetPastLives(Lives()); } } } if (NumberOfBricks() <= 0) { /*SetRestarting(true); if (MultiBalls() <= 0 && PowerUps() <= 0) { Events::ResetBall e; EventBroker->Publish(e); Events::ScoreEvent es; es.Score = 500; EventBroker->Publish(es); Events::StageCleared ec; EventBroker->Publish(ec); CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge()); } else { if (ball != nullptr && MultiBalls() > 0) { SetMultiBalls(MultiBalls() - 1); m_World->RemoveComponent(entity); m_World->RemoveComponent(entity); m_World->RemoveComponent(entity); m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); auto transformBall = m_World->GetComponent(entity); } else { auto powerUp = m_World->GetComponent(entity); if (powerUp != nullptr) { SetPowerUps(PowerUps() - 1); m_World->RemoveComponent(entity); m_World->RemoveComponent(entity); m_World->RemoveEntity(entity); } } }*/ } } void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge) { SetNumberOfBricks(rows * lines); std::cout << "You're only doing this once, right?" << std::endl; int num = 0; for (int i = 0; i < rows; i++) { num++; for (int j = 0; j < Lines(); j++) { CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num); } if (num == 7) num = 0; } SetNumberOfBricks(rows * lines); SetRestarting(false); return; } void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num) { auto brick = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(brick); auto model = m_World->AddComponent(brick); std::shared_ptr cBrick = m_World->AddComponent(brick); std::shared_ptr cRec = m_World->AddComponent(brick); std::shared_ptr cPhys = m_World->AddComponent(brick); cPhys->Static = false; cPhys->GravityScale = 0.f; cPhys->Category = CollisionLayer::Type::Brick; cPhys->Mask = CollisionLayer::Type::Ball; std::string fileName = "Textures/Bricks/"; fileName.append(std::to_string(num)); fileName.append(".png"); //sprite->SpriteFile = fileName; model->ModelFile = "Models/Test/Brick/Brick.obj"; if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) { std::shared_ptr cPow = m_World->AddComponent(brick); } float x = line * spacesBetweenBricks.x; float y = row * spacesBetweenBricks.y; transform->Scale = glm::vec3(0.8, 0.2, 0.2); transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f); cBrick->Score = 10 * num; //sound auto collisionSound = m_World->AddComponent(brick); collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav"; m_World->CommitEntity(brick); return; } void dd::Systems::LevelSystem::ProcessCollision() { // Like, go into brick component and check what it does upon collision. Maybe not done here? return; } void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) { auto brick = m_World->GetComponent(entity); if (brick != nullptr) { SetNumberOfBricks(NumberOfBricks() - 1); Events::ScoreEvent es; es.Score = brick->Score; EventBroker->Publish(es); /*if (numberOfBricks < 1) { EndLevel(); }*/ } return; } bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) { EntityID entityBrick; EntityID entityBall; auto ball = m_World->GetComponent(event.Entity2); auto brick = m_World->GetComponent(event.Entity1); if (brick != nullptr) { entityBrick = event.Entity1; } else { brick = m_World->GetComponent(event.Entity2); if (brick != nullptr) { entityBrick = event.Entity2; } else { return false; } } if (ball != nullptr) { entityBall = event.Entity2; } else { ball = m_World->GetComponent(event.Entity1); if (ball != nullptr) { entityBall = event.Entity1; } else { return false; } } brick = m_World->GetComponent(entityBrick); if (brick == nullptr) { return false; } auto power = m_World->GetComponent(entityBrick); if (power != nullptr) { Events::CreatePowerUp e; auto transform = m_World->GetComponent(entityBrick); e.Position = transform->Position; EventBroker->Publish(e); } if (ball != nullptr && Restarting() == false) { auto ballTransform = m_World->GetComponent(entityBall); // m_World->RemoveComponent(entityBrick); // m_World->RemoveComponent(entityBrick); // m_World->RemoveComponent(entityBrick); // m_World->RemoveComponent(entityBrick); // m_World->RemoveEntity(entityBrick); auto physicsComponent = m_World->GetComponent(entityBrick); physicsComponent->GravityScale = 1.f; physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall; auto transformComponentBrick = m_World->GetComponent(entityBrick); auto transformComponentBall = m_World->GetComponent(entityBall); Events::SetImpulse e; e.Entity = entityBrick; glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4), transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4)); e.Impulse = glm::normalize(point)*5.f;///2.f; e.Point = point; EventBroker->Publish(e); //TODO: Bricks dont collide with walls D= SetNumberOfBricks(NumberOfBricks() - 1); if (NumberOfBricks() <= 0) { SetMultiBalls(MultiBalls() + 1); } Events::ScoreEvent es; es.Score = brick->Score; EventBroker->Publish(es); // std::cout << NumberOfBricks() << std::endl; //std::cout << "Score: " << Score() << std::endl; } return true; } bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event) { SetLives(Lives() - 1); return true; } bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event) { SetScore(Score() += event.Score); return true; } bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event) { SetMultiBalls(MultiBalls()+2); } bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event) { SetPowerUps(PowerUps() + 1); auto powerUp = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(powerUp); auto model = m_World->AddComponent(powerUp); std::shared_ptr cRec = m_World->AddComponent(powerUp); std::shared_ptr cPhys = m_World->AddComponent(powerUp); cPhys->Static = false; cPhys->Category = CollisionLayer::Type::PowerUp; cPhys->Mask = CollisionLayer::Type::Pad; std::shared_ptr cPow = m_World->AddComponent(powerUp); transform->Position = event.Position; transform->Scale = glm::vec3(0.2, 0.2, 0.2); transform->Velocity = glm::vec3(0, -4, 0); model->ModelFile = "Models/Test/Ball/Ballopus.obj"; m_World->CommitEntity(powerUp); return true; } bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &event) { SetPowerUps(PowerUps() - 1); return true; } bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event) { return true; } void dd::Systems::LevelSystem::EndLevel() { Events::StageCleared e; EventBroker->Publish(e); return; }