/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see .
*/
#ifndef System_h__
#define System_h__
#include "Util/Factory.h"
#include "Entity.h"
#include "Component.h"
#include "EventBroker.h"
#include "ResourceManager.h"
namespace dd
{
class World;
class System
{
public:
System(World* world, std::shared_ptr eventBroker)
: m_World(world)
, EventBroker(eventBroker)
{ }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { }
virtual void RegisterResourceTypes(std::shared_ptr rm) { }
virtual void Initialize() { }
// Called once per system every tick
virtual void Update(double dt) { }
// Called once for every entity in the world every tick
virtual void UpdateEntity(double dt, EntityID entity, EntityID parent) { }
// Called when a component is removed
virtual void OnComponentRemoved(EntityID entity, std::string type, Component* component) { }
// Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { }
virtual void OnEntityRemoved(EntityID entity) { }
protected:
World* m_World;
std::shared_ptr EventBroker;
};
class SystemFactory : public Factory { };
}
#endif // System_h__