/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Model_h__ #define Model_h__ #include "Rendering/RawModel.h" namespace dd { class Model : public RawModel { friend class ResourceManager; private: Model(std::string fileName); public: ~Model(); GLuint VAO; GLuint ElementBuffer; glm::mat4 m_Matrix; private: GLuint VertexBuffer; GLuint DiffuseVertexColorBuffer; GLuint SpecularVertexColorBuffer; GLuint NormalBuffer; GLuint TangentNormalsBuffer; GLuint BiTangentNormalsBuffer; GLuint TextureCoordBuffer; }; } #endif // Model_h__