// // Created by Adniklastrator on 2015-09-10. // #ifndef DAYDREAM_CBALL_H #define DAYDREAM_CBALL_H #include "Core/Component.h" namespace dd { namespace Components { struct Ball : Component { int Number = 0; float Speed = 5.f; int Combo = 0; bool Paused = false; bool Waiting = true; bool InkBlaster = false; bool Sticky = false; glm::vec3 StickyPlacement = glm::vec3(0, 0, 0); glm::vec3 SavedSpeed = glm::vec3(0, 0, 0); }; } } #endif //DAYDREAM_CBALL_H