// // Created by Adniklastrator on 2015-10-12. // #ifndef DAYDREAM_CSTICKYAIM_H #define DAYDREAM_CSTICKYAIM_H #include "Core/Component.h" namespace dd { namespace Components { struct StickyAim : Component { bool Aiming = false; }; } } #endif //DAYDREAM_CSTICKYAIM_H