#ifndef GUI_HUD_H__ #define GUI_HUD_H__ #include "GUI/Frame.h" #include "GUI/TextureFrame.h" #include "GUI/NumberFrame.h" #include "Core/EKeyUp.h" #include "Game/EScoreEvent.h" #include "Game/GUI/FPSCounter.h" #include "Game/EGameOver.h" #include "Game/EClusterClear.h" #include "Game/EKrakenAttack.h" #include "GUI/Slider.h" namespace dd { namespace GUI { class HUD : public Frame { public: HUD(Frame* parent, std::string name) : Frame(parent, name) { Width = parent->Width; Height = parent->Height; m_ScoreBackMid = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame"); m_ScoreBackMid->SetTexture("Textures/GUI/Numbers/ScoreBackgroundMid.png"); m_ScoreBackLeft = new GUI::TextureFrame(this, "HUDScoreBackgroundLeftFrame"); m_ScoreBackLeft->SetTexture("Textures/GUI/Numbers/ScoreBackgroundLeft.png"); m_ScoreBackRight = new GUI::TextureFrame(this, "HUDScoreBackgroundRightFrame"); m_ScoreBackRight->SetTexture("Textures/GUI/Numbers/ScoreBackgroundRight.png"); m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame"); //m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 18; m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); m_KrakenAttackSlider = new Slider(this, "KrakenSlider"); m_KrakenAttackSlider->SetTexture("Textures/GUI/Menu/SliderBackground.png"); m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/Menu/SliderHandle.png"); m_KrakenAttackSlider->SetLeft(Width / 2 - m_KrakenAttackSlider->Width / 2); m_KrakenAttackSlider->Y = 800; m_KrakenAttackSlider->Hide(); EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore); EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver); EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear); EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack); updateScore(); } private: TextureFrame* m_ScoreBackMid = nullptr; TextureFrame* m_ScoreBackLeft = nullptr; TextureFrame* m_ScoreBackRight = nullptr; NumberFrame* m_ScoreNumberFrame = nullptr; FPSCounter* m_FPSCounter = nullptr; TextureFrame* m_GameOverFrame = nullptr; TextureFrame* m_ClusterClearFrame = nullptr; Slider* m_KrakenAttackSlider = nullptr; EventRelay m_EScore; EventRelay m_EGameOver; EventRelay m_ClusterClear; EventRelay m_KrakenAttack; void updateScore() { m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f); m_ScoreBackMid->SetLeft(m_ScoreNumberFrame->Left()); m_ScoreBackMid->Width = m_ScoreNumberFrame->Width; m_ScoreBackMid->Height = m_ScoreNumberFrame->Height + 35; m_ScoreBackLeft->SetRight(m_ScoreBackMid->Left()); m_ScoreBackLeft->Width = 40; m_ScoreBackLeft->Height = m_ScoreBackMid->Height; m_ScoreBackRight->SetLeft(m_ScoreBackMid->Right()); m_ScoreBackRight->Width = 40; m_ScoreBackRight->Height = m_ScoreBackMid->Height; } bool OnScore(const Events::ScoreEvent& event) { m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score); updateScore(); return true; } bool OnGameOver(const Events::GameOver& event) { m_GameOverFrame = new GUI::TextureFrame(this, "HUDGameOverFrame"); m_GameOverFrame->SetTexture("Textures/GUI/HUD/GameOverScreen.png"); return true; } bool OnClusterClear(const Events::ClusterClear& event) { m_ClusterClearFrame = new GUI::TextureFrame(this, "HUDGameOverFrame"); m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png"); return true; } bool OnKrakenAttack(const Events::KrakenAttack& event) { if (event.ChargeUpdate >= 1.f) { m_KrakenAttackSlider->Hide(); } else { m_KrakenAttackSlider->Show(); m_KrakenAttackSlider->SetPercentage(event.ChargeUpdate); } return true; } }; } } #endif