#ifndef GUI_FPSCOUNTER_H__ #define GUI_FPSCOUNTER_H__ #include #include "GUI/Frame.h" #include "GUI/NumberFrame.h" namespace dd { namespace GUI { class FPSCounter : public Frame { public: FPSCounter(Frame* parent, std::string name) : Frame(parent, name) { m_FrameTimes.resize(m_MaxSamples); m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame"); } virtual void Update(double dt) { m_FrameTimes[m_CurrentFrame % m_MaxSamples] = dt; double sum = std::accumulate(m_FrameTimes.begin(), m_FrameTimes.end(), 0.0); sum /= std::min(m_CurrentFrame, m_MaxSamples); m_Numbers->SetNumber(std::round(1.0 / sum)); m_CurrentFrame++; } private: NumberFrame* m_Numbers = nullptr; int m_MaxSamples = 100; int m_CurrentFrame = 0; std::vector m_FrameTimes; }; } } #endif