#ifndef GUI_MAINMENUMAIN_H__ #define GUI_MAINMENUMAIN_H__ #include "GUI/TextureFrame.h" #include "GUI/Button.h" namespace dd { namespace GUI { class MainMenuMain : public TextureFrame { public: MainMenuMain(Frame* parent, std::string name) : TextureFrame(parent, name) { Width = 409; Height = 543; m_Title = new GUI::TextureFrame(this, "MainMenuMainTitle"); m_Title->SetTexture("Textures/GUI/Menu/MainTitle.png"); m_SquidoutButton = new GUI::Button(this, "MainMenuMainSquidoutButton"); m_SquidoutButton->SetTop(m_Title->Bottom()); m_SquidoutButton->SetTextureReleased("Textures/GUI/Menu/MainSquidout.png"); m_SquidoutButton->SetTextureHover("Textures/GUI/Menu/MainSquidoutHover.png"); m_SquidoutButton->SetTexturePressed("Textures/GUI/Menu/MainSquidoutClick.png"); m_SquidoutButton->SizeToTexture(); m_TimeAttackButton = new GUI::Button(this, "MainMenuMainTimeAttackButton"); m_TimeAttackButton->SetTop(m_SquidoutButton->Bottom()); m_TimeAttackButton->SetTextureReleased("Textures/GUI/Menu/MainTimeAttack.png"); m_TimeAttackButton->SetTextureHover("Textures/GUI/Menu/MainTimeAttackHover.png"); m_TimeAttackButton->SetTexturePressed("Textures/GUI/Menu/MainTimeAttackClick.png"); m_TimeAttackButton->SizeToTexture(); m_OptionsButton = new GUI::Button(this, "MainMenuMainOptionsButton"); m_OptionsButton->SetTop(m_TimeAttackButton->Bottom()); m_OptionsButton->SetTextureReleased("Textures/GUI/Menu/MainOptions.png"); m_OptionsButton->SetTextureHover("Textures/GUI/Menu/MainOptionsHover.png"); m_OptionsButton->SetTexturePressed("Textures/GUI/Menu/MainOptionsClick.png"); m_OptionsButton->SizeToTexture(); } private: TextureFrame* m_Title; Button* m_SquidoutButton; Button* m_TimeAttackButton; Button* m_OptionsButton; }; } } #endif