#ifndef GUI_FPSCOUNTER_H__ #define GUI_FPSCOUNTER_H__ #include "GUI/Frame.h" #include "GUI/NumberFrame.h" namespace dd { namespace GUI { class FPSCounter : public Frame { public: FPSCounter(Frame* parent, std::string name) : Frame(parent, name) { m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame"); } virtual void Update(double dt) { m_NumFrames++; m_Accum += dt; m_Numbers->SetNumber(1.0/(m_Accum/m_NumFrames)); if (m_NumFrames % 20) { //LOG_INFO("FPS: %f", 1.0/(m_Accum/m_NumFrames)); } } private: NumberFrame* m_Numbers = nullptr; double m_Accum = 0.0; int m_NumFrames = 0; }; } } #endif