/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Texture_h__ #define Texture_h__ #include #include "Rendering/BaseTexture.h" #include "Core/StaticSystem.h" #include "Rendering/Renderer.h" namespace dd { class Texture : public BaseTexture { friend class ResourceManager; private: Texture(std::string path); public: ~Texture(); operator ID3D11Texture2D*() { return m_Texture; } ID3D11Texture2D* m_Texture = nullptr; ID3D11ShaderResourceView* m_ShaderResourceView = nullptr; private: }; } #endif