/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Components_PointLight_h__ #define Components_PointLight_h__ #include "Core/Component.h" #include "Core/Color.h" namespace dd { namespace Components { struct PointLight : Component { PointLight() : Specular(1.0f, 1.0f, 1.0f) , Diffuse(1.0f, 1.0f, 1.0f) , specularExponent(50.0f) , ConstantAttenuation(1.0f) , LinearAttenuation(0.f) , QuadraticAttenuation(3.f) , Radius(5.f) { } float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation; float Radius; Color color; glm::vec3 Specular; glm::vec3 Diffuse; float specularExponent; float Scale; }; } } #endif // !Components_PointLight_h__