/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Event_ComponentCreated_h__ #define Event_ComponentCreated_h__ #include "EventBroker.h" #include "Entity.h" #include "Component.h" namespace dd { namespace Events { /** Thrown when a new component is created and attached to an entity. */ struct ComponentCreated : Event { /** The entity the component was attached to. */ EntityID Entity; /** Pointer to the newly created component. */ std::shared_ptr Component; }; } } #endif // Event_ComponentCreated_h__