cmake_minimum_required(VERSION 3.0) project(daydream) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake) set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include") if(MINGW) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64") elseif(MSVC) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64") else() set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64") endif() if(CMAKE_COMPILER_IS_GNUCXX) if(UNIX) # Needed to link with debug version of bgfx on linux set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") endif() set(BUILD_SHARED_LIBS FALSE) include_directories(${PROJECT_SOURCE_DIR}/include) #set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include) #set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib) #set(GLFW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/include) #set(GLFW_LIBRARY ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/lib/Release/glfw3dll.lib) #set(Boost_DEBUG ON) set(Boost_USE_STATIC_LIBS on) add_definitions(-DBOOST_ALL_NO_LIB) #set(BOOST_INCLUDEDIR ${BOOST_ROOT}/boost) #set(BOOST_LIBRARYDIR ${BOOST_ROOT}/lib32-msvc-12.0) set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-12.0) #add_definitions(-DGLEW_MX) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib) foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES}) string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} ) endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES) add_subdirectory(src/game) add_subdirectory(src/tests)