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2015-09-09 18:04:17 +01:00

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/*
* Copyright (c) 2013 Google, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_VORONOI_DIAGRAM
#define B2_VORONOI_DIAGRAM
#include <Box2D/Common/b2Math.h>
class b2StackAllocator;
struct b2AABB;
/// A field representing the nearest generator from each point.
class b2VoronoiDiagram
{
public:
b2VoronoiDiagram(b2StackAllocator* allocator, int32 generatorCapacity);
~b2VoronoiDiagram();
/// Add a generator.
/// @param the position of the generator.
/// @param a tag used to identify the generator in callback functions.
/// @param whether to callback for nodes associated with the generator.
void AddGenerator(const b2Vec2& center, int32 tag, bool necessary);
/// Generate the Voronoi diagram. It is rasterized with a given interval
/// in the same range as the necessary generators exist.
/// @param the interval of the diagram.
/// @param margin for which the range of the diagram is extended.
void Generate(float32 radius, float32 margin);
/// Callback used by GetNodes().
class NodeCallback
{
public:
virtual ~NodeCallback() {}
/// Receive tags for generators associated with a node.
virtual void operator()(int32 a, int32 b, int32 c) = 0;
};
/// Enumerate all nodes that contain at least one necessary generator.
/// @param a callback function object called for each node.
void GetNodes(NodeCallback& callback) const;
private:
struct Generator
{
b2Vec2 center;
int32 tag;
bool necessary;
};
struct b2VoronoiDiagramTask
{
int32 m_x, m_y, m_i;
Generator* m_generator;
b2VoronoiDiagramTask() {}
b2VoronoiDiagramTask(int32 x, int32 y, int32 i, Generator* g)
{
m_x = x;
m_y = y;
m_i = i;
m_generator = g;
}
};
b2StackAllocator *m_allocator;
Generator* m_generatorBuffer;
int32 m_generatorCapacity;
int32 m_generatorCount;
int32 m_countX, m_countY;
Generator** m_diagram;
};
#endif