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squidout/include/Physics/CParticleEmitter.h
T

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#ifndef COMPONENTS_PARTICLEEMITTER_H__
#define COMPONENTS_PARTICLEEMITTER_H__
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct ParticleEmitter : public Component
{
EntityID Parent = 0;
int NumberOfTicks = 10.f;
float InitialSpeed = 1.f;
double SpawnRate = 1;
int ParticlesPerTick = 1;
//TODO: Refactor. Have cooldown instead of this
double TimeSinceLastSpawn = 100;
int MaxCount = 0;
float EmittingAngle = 0.f;
float Spread = 0.f;
float Speed = 2.f;
double LifeTime = 100;
float RadiusDistribution = 0;
//values to interpolate between.
std::vector<glm::vec3> ScaleValues;
std::vector<float> AlphaValues;
//System variables
float GravityScale = 1.0f;
};
}
}
#endif