54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef DAYDREAM_SOUND_H
|
|
#define DAYDREAM_SOUND_H
|
|
|
|
|
|
#include "AL/al.h"
|
|
#include "AL/alc.h"
|
|
#include "Core/System.h"
|
|
#include "Core/World.h"
|
|
#include "Sound.h"
|
|
#include "Sound/EPlaySFX.h"
|
|
#include "Physics/EContact.h"
|
|
#include "Core/EventBroker.h"
|
|
#include "Game/CBall.h"
|
|
#include "Game/CBrick.h"
|
|
#include "Game/CPad.h"
|
|
#include "Sound/CCollisionSound.h"
|
|
#include "Core/ResourceManager.h"
|
|
|
|
|
|
namespace dd
|
|
{
|
|
namespace Systems
|
|
{
|
|
class SoundSystem : public System {
|
|
public:
|
|
SoundSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
|
|
: System(world, eventBroker) { }
|
|
~SoundSystem();
|
|
void Initialize() override;
|
|
void Update(double dt) override;
|
|
|
|
|
|
|
|
|
|
private:
|
|
//Events
|
|
dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
|
|
dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
|
|
bool OnPlaySFX(const dd::Events::PlaySFX &event);
|
|
bool OnContact(const dd::Events::Contact &event);
|
|
ALuint CreateSource();
|
|
|
|
std::map<Component*, ALuint> m_Sources;
|
|
|
|
//std::list<ALuint>
|
|
//Temp
|
|
ALuint m_Source;
|
|
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif //DAYDREAM_SOUND_H
|