191 lines
5.6 KiB
C++
Executable File
191 lines
5.6 KiB
C++
Executable File
//
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// Created by Adniklastrator on 2015-09-09.
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//
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#include "PrecompiledHeader.h"
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#include "Game/LevelSystem.h"
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";*/
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (Lives() == PastLives()) {
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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Events::ResetBall be;
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EventBroker->Publish(be);
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return;
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}
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}
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}
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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{
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int num = 0;
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SetNumberOfBricks(rows * lines);
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for (int i = 0; i < rows; i++) {
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num++;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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if (num == 7)
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num = 0;
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}
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return;
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}
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void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, int spaceToEdge, int num)
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{
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1.6, 0.35, 0.5);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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cBrick->Score = 10 * num;
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
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collisionSound->filePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(brick);
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return;
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}
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void dd::Systems::LevelSystem::ProcessCollision()
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{
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// Like, go into brick component and check what it does upon collision. Maybe not done here?
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return;
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}
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != NULL) {
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numberOfBricks--;
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if (numberOfBricks < 1) {
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EndLevel();
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}
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}*/
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return;
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}
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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EntityID entityBrick = event.Entity1;
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == NULL) {
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return false;
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}
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EntityID entityBall = event.Entity2;
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() == 0) {
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::ResetBall e;
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EventBroker->Publish(e);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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std::cout << "Score: " << Score() << std::endl;
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return true;
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}
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bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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return true;
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}
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bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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{
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SetScore(Score() += event.Score);
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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EventBroker->Publish(e);
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return;
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}
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