Files
squidout/include/Rendering/OBJ.h
T

150 lines
4.1 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OBJ_h__
#define OBJ_h__
#include <fstream>
#include <iostream>
#include <string>
#include <sstream>
#include <vector>
#include <tuple>
#include <map>
#include <boost/filesystem/path.hpp>
#include <boost/program_options.hpp>
#include "Core/ResourceManager.h"
namespace dd
{
class OBJ : public Resource
{
public:
struct MaterialInfo
{
struct TextureMap
{
TextureMap()
: blendu(true)
, blendv(true)
, clamp(false)
, o(std::make_tuple(0.f, 0.f, 0.f))
, s(std::make_tuple(1.f, 1.f, 1.f)) { }
std::string FileName;
// http://paulbourke.net/dataformats/mtl/
// "These options are described in detail in 'Options for texture map statements' on page 5-18."
// Horizontal texture blending
bool blendu; // = true
// Vertical texture blending
bool blendv; // = true
// Clamping
bool clamp; // = false
// Offset
std::tuple<float, float, float> o; // = (0, 0, 0)
// Scale
std::tuple<float, float, float> s; // = (1, 1, 1)
};
struct ColorMap : public TextureMap
{
ColorMap()
: cc(false) { }
// Color correction
bool cc; // = false
};
struct BumpMap : public TextureMap
{
BumpMap()
: bm(1.f) { }
// Bump multiplier
float bm; // = 1?
};
MaterialInfo()
: AmbientColor(std::make_tuple(0.2f, 0.2f, 0.2f))
, DiffuseColor(std::make_tuple(0.8f, 0.8f, 0.8f))
, SpecularColor(std::make_tuple(1.0f, 1.0f, 1.0f))
, TransmissionFilter(std::make_tuple(1.0f, 1.0f, 1.0f))
, OpticalDensity(1.0f)
, Alpha(1.0f)
, Shininess(0.0f)
, IlluminationModel(0) { }
ColorMap DiffuseTexture;
ColorMap SpecularMap;
BumpMap NormalMap;
std::tuple<float, float, float> AmbientColor; // = (0.2, 0.2, 0.2)
std::tuple<float, float, float> DiffuseColor; // = (0.8, 0.8, 0.8)
std::tuple<float, float, float> SpecularColor; // = (1, 1, 1)
std::tuple<float, float, float> TransmissionFilter; // = (1, 1, 1)
float OpticalDensity; // = 1
float Alpha; // = 1
float Shininess; // = 0
int IlluminationModel; // = 0
};
struct FaceDefinition
{
int VertexIndex;
int TextureCoordIndex;
int NormalIndex;
};
struct Face
{
Face() : Material(nullptr) { }
std::vector<FaceDefinition> Definitions;
MaterialInfo* Material;
};
OBJ() : m_CurrentMaterial(nullptr) { }
OBJ(std::string filename) : m_CurrentMaterial(nullptr) { LoadFromFile(filename); }
static OBJ* Create(std::string resourceName) { return new OBJ(resourceName); }
std::vector<std::tuple<float, float, float>> Vertices;
std::vector<std::tuple<float, float, float>> Normals;
std::vector<std::tuple<float, float, float>> TextureCoords;
std::vector<Face> Faces;
std::map<std::string, MaterialInfo> Materials;
bool LoadFromFile(std::string filename);
boost::filesystem::path Path() const { return m_Path; }
private:
boost::filesystem::path m_Path;
boost::filesystem::path m_MaterialPath;
MaterialInfo* m_CurrentMaterial;
void ParseMaterial();
void ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap);
void ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &textureMap);
void ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &textureMap);
};
}
#endif // OBJ_h__