58 lines
2.3 KiB
CMake
Executable File
58 lines
2.3 KiB
CMake
Executable File
cmake_minimum_required(VERSION 3.0)
|
|
project(daydream)
|
|
|
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
|
|
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
|
|
|
|
|
|
if(MINGW)
|
|
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
|
|
elseif(MSVC)
|
|
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64")
|
|
else()
|
|
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
|
|
endif()
|
|
|
|
if(CMAKE_COMPILER_IS_GNUCXX)
|
|
if(UNIX)
|
|
# Needed to link with debug version of bgfx on linux
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
|
|
endif()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
|
endif()
|
|
|
|
set(BUILD_SHARED_LIBS FALSE)
|
|
include_directories(${PROJECT_SOURCE_DIR}/include)
|
|
# Compiling for OpenGL target
|
|
include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
|
|
# Compiling for DirectX target
|
|
#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
|
|
|
|
#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
|
|
#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
|
|
|
|
#set(GLFW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/include)
|
|
#set(GLFW_LIBRARY ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/lib/Release/glfw3dll.lib)
|
|
|
|
#set(Boost_DEBUG ON)
|
|
set(Boost_USE_STATIC_LIBS on)
|
|
add_definitions(-DBOOST_ALL_NO_LIB)
|
|
#set(BOOST_INCLUDEDIR ${BOOST_ROOT}/boost)
|
|
#set(BOOST_LIBRARYDIR ${BOOST_ROOT}/lib32-msvc-12.0)
|
|
set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-12.0)
|
|
|
|
#add_definitions(-DGLEW_MX)
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
|
|
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
|
|
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} )
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} )
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} )
|
|
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
|
|
|
|
add_subdirectory(src/game)
|
|
add_subdirectory(src/tests)
|