175 lines
3.8 KiB
C++
175 lines
3.8 KiB
C++
#ifndef GAME_GUI_STORY1_H__
|
|
#define GAME_GUI_STORY1_H__
|
|
|
|
#include "Core/ResourceManager.h"
|
|
#include "Game/GUI/StoryboardFrame.h"
|
|
#include "Game/GUI/ELoadingFrameComplete.h"
|
|
#include "Game/GUI/LoadingFrame.h"
|
|
|
|
namespace dd
|
|
{
|
|
namespace GUI
|
|
{
|
|
|
|
class Story1 : public StoryboardFrame
|
|
{
|
|
public:
|
|
Story1(Frame* parent, std::string name)
|
|
: StoryboardFrame(parent, name)
|
|
{
|
|
EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
|
|
|
|
Transition t;
|
|
|
|
/*
|
|
Sid in the well scene
|
|
*/
|
|
|
|
t.Time = t.Time + 0;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/Brunn1.png";
|
|
t.Viewport = Rectangle(3108, 11276, 1376, 2203);
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 2;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/Brunn2.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 3;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/Brunn3.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 3;
|
|
t.Duration = 4;
|
|
t.Texture = "Textures/Story/Brunn4.png";
|
|
t.Viewport = Rectangle(2232, 0, 2952, 4725);
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/Brunn5.png";
|
|
AddTransition(t);
|
|
|
|
/*
|
|
Submarine scene
|
|
*/
|
|
|
|
t.Time = t.Time + 4;
|
|
t.Duration = 2.5;
|
|
t.Texture = "Textures/Story/SubScene1.png";
|
|
t.Viewport = Rectangle(976, 0, 1615, 2586);
|
|
AddTransition(t);
|
|
|
|
// I'm Tom and stuff!
|
|
t.Time = t.Time + 1;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/SubScene2.png";
|
|
AddTransition(t);
|
|
|
|
// Pan to the right here
|
|
t.Time = t.Time + 3.5;
|
|
t.Duration = 2;
|
|
t.Texture = "Textures/Story/SubScene3.png";
|
|
t.Viewport = Rectangle(1574, 0, 1615, 2586);
|
|
AddTransition(t);
|
|
|
|
// ZAP!
|
|
t.Time = t.Time + 2.5;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/SubScene4.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene5.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.1;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene6.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene7.png";
|
|
AddTransition(t);
|
|
|
|
// BZZT!
|
|
t.Time = t.Time + 1;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene8.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene9.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.1;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene10.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene11.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 1;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene12.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene13.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.2;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene14.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 0.5;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene15.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 1;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/SubScene16.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 3.5;
|
|
t.Duration = 0.5;
|
|
t.Texture = "Textures/Story/SubScene17.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 3;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene18.png";
|
|
AddTransition(t);
|
|
|
|
t.Time = t.Time + 2;
|
|
t.Duration = 0;
|
|
t.Texture = "Textures/Story/SubScene19.png";
|
|
AddTransition(t);
|
|
}
|
|
private:
|
|
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
|
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
|
{
|
|
if (event.FrameName == "Story1LoadingFrame") {
|
|
event.Frame->Hide();
|
|
Play();
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif |