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squidout/include/Core/Util/Rectangle.h
T

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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Util_Rectangle_h__
#define Util_Rectangle_h__
#include <algorithm>
namespace dd
{
struct Rectangle
{
Rectangle()
: X(0), Y(0), Width(0), Height(0) { }
Rectangle(int width, int height)
: X(0), Y(0), Width(width), Height(height) { }
Rectangle(int x, int y, int width, int height)
: X(x), Y(y), Width(width), Height(height) { }
/*Rectangle(const Rectangle &rect)
: X(rect.X), Y(rect.Y), Width(rect.Width), Height(rect.Height) { }*/
int X;
int Y;
int Width;
int Height;
virtual int Left() const { return X; }
void SetLeft(int left)
{
Width += X - left;
X = left;
}
virtual int Right() const { return X + Width; }
void SetRight(int right)
{
Width = right - X;
}
virtual int Top() const { return Y; }
void SetTop(int top)
{
Height += Y - top;
Y = top;
}
virtual int Bottom() const { return Y + Height; }
int SetBottom(int bottom)
{
Height = bottom - Y;
}
Rectangle& operator+=(const Rectangle &rhs)
{
SetLeft(std::min(Left(), rhs.Left()));
SetRight(std::max(Right(), rhs.Right()));
SetTop(std::min(Top(), rhs.Top()));
SetBottom(std::max(Bottom(), rhs.Bottom()));
}
static bool Intersects(const Rectangle &r1, const Rectangle &r2)
{
return !(r2.Left() > r1.Right() || r2.Right() < r1.Left() || r2.Top() > r1.Bottom() || r2.Bottom() < r1.Top());
}
};
inline bool operator==(const Rectangle &r1, const Rectangle &r2)
{
return (r1.X == r2.X) && (r1.Y == r2.Y) && (r1.Width == r2.Width) && (r1.Height == r2.Height);
}
inline bool operator!=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs == rhs);
}
inline bool operator<(const Rectangle &lhs, const Rectangle &rhs)
{
return (lhs.Width < rhs.Width) && (lhs.Height < rhs.Height);
}
inline bool operator>(const Rectangle &lhs, const Rectangle &rhs)
{
return rhs < lhs;
}
inline bool operator<=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs > rhs);
}
inline bool operator>=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs < rhs);
}
inline Rectangle operator+(Rectangle lhs, const Rectangle &rhs)
{
lhs += rhs;
return lhs;
}
}
#endif // Util_Rectangle_h__