Files
squidout/include/Input/EBindGamepadAxis.h
T
2015-09-04 10:02:06 +02:00

49 lines
1.3 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Events_BindGamepadAxis_h__
#define Events_BindGamepadAxis_h__
#include "Core/EventBroker.h"
#include "Core/EGamepadAxis.h"
namespace dd
{
namespace Events
{
/** Called to bind a gamepad axis to an input command. */
struct BindGamepadAxis : Event
{
/** The axis to bind. */
Gamepad::Axis Axis;
/** The command to send. */
std::string Command;
/** The value to send for positive stimulation.
Multiplied by the 0-1 clamped value of the axis.
*/
float Value;
};
}
}
#endif // Events_BindGamepadAxis_h__