256 lines
7.0 KiB
C++
Executable File
256 lines
7.0 KiB
C++
Executable File
#include "PrecompiledHeader.h"
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#include "Physics/PhysicsSystem.h"
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void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::CircleShape>();
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}
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void dd::Systems::PhysicsSystem::Initialize()
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{
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m_ContactListener = new ContactListener(this);
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m_Gravity = b2Vec2(0.f, 0.f);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_TimeStep = 1.f/60.f;
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m_VelocityIterations = 6;
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m_PositionIterations = 2;
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m_Accumulator = 0.f;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, PhysicsSystem::SetImpulse);
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}
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void dd::Systems::PhysicsSystem::InitializeWater()
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{
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m_ParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
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{
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b2Body* body = m_EntitiesToBodies[event.Entity];
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b2Vec2 impulse;
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impulse.x = event.Impulse.x;
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impulse.y = event.Impulse.y;
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b2Vec2 point;
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point.x = event.Point.x;
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point.y = event.Point.y;
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body->ApplyLinearImpulse(impulse, point, true);
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return true;
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}
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void dd::Systems::PhysicsSystem::Update(double dt)
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{
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for (auto i : m_EntitiesToBodies) {
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EntityID entity = i.first;
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b2Body* body = i.second;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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if (body == nullptr) {
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//LOG_ERROR("This body should not exist");
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continue;
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}
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if (m_World->GetEntityParent(entity) == 0) {
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b2Vec2 position;
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position.x = transformComponent->Position.x;
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position.y = transformComponent->Position.y;
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float angle = -glm::eulerAngles(transformComponent->Orientation).z;
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body->SetTransform(position, angle);
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}
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}
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m_Accumulator += dt;
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while(m_Accumulator >= m_TimeStep)
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{
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m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
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m_Accumulator -= dt;
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}
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for (auto i : m_EntitiesToBodies) {
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EntityID entity = i.first;
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b2Body* body = i.second;
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if (body == nullptr) {
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//LOG_ERROR("This body should not exist");
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continue;
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}
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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if (m_World->GetEntityParent(entity) == 0) {
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b2Vec2 position = body->GetPosition();
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transformComponent->Position.x = position.x;
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transformComponent->Position.y = position.y;
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float angle = body->GetAngle();
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//TODO: CHECK IF THIS IS CORRECT
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transformComponent->Orientation = glm::quat(glm::vec3(0, 0, -angle));
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}
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}
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}
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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}
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void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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{
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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auto waterComponent = m_World->GetComponent<Components::WaterVolume>(entity);
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if (physicsComponent) {
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CreateBody(entity);
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}
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if (waterComponent) {
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CreateParticleGroup(entity);
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}
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}
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void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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{
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b2Body* body = m_EntitiesToBodies[entity];
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if (body != nullptr) {
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m_EntitiesToBodies.erase(entity);
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m_BodiesToEntities.erase(body);
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m_PhysicsWorld->DestroyBody(body);
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}
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}
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void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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{
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if(!physicsComponent){
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LOG_ERROR("No PhysicsComponent in CreateBody");
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return;
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}
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if(!transformComponent) {
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LOG_ERROR("No TransformComponent in CreateBody");
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return;
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}
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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b2BodyDef bodyDef;
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bodyDef.position.Set(absoluteTransform.Position.x, absoluteTransform.Position.y);
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bodyDef.angle = -glm::eulerAngles(absoluteTransform.Orientation).z;
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if (physicsComponent->Static) {
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bodyDef.type = b2_staticBody;
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} else {
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bodyDef.type = b2_dynamicBody;
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}
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b2Body* body = m_PhysicsWorld->CreateBody(&bodyDef);
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b2Shape* pShape;
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auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
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if (boxComponent) {
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b2PolygonShape* bShape = new b2PolygonShape();
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bShape->SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2); //TODO: THIS SUCKS DUDE 4?!?!?!?
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pShape = bShape;
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} else {
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auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
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if (circleComponent) {
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pShape = new b2CircleShape();
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pShape->m_radius = absoluteTransform.Scale.x;
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if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
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LOG_WARNING("Circles has to be of uniform scale.");
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}
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pShape->m_radius = absoluteTransform.Scale.x/2; //TODO: THIS ALSO SUCKS 4 WTH
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}
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}
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if(physicsComponent->Static) {
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body->CreateFixture(pShape, 0); //Density kanske ska vara 0 på statiska kroppar
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}
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else {
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//TODO: FIX THIS SHIT INTO COMPONENTS
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b2FixtureDef fixtureDef;
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fixtureDef.shape = pShape;
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fixtureDef.density = 1.f;
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fixtureDef.restitution = 1.0f;
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fixtureDef.friction = 0.0f;
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body->CreateFixture(&fixtureDef);
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}
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delete pShape;
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m_EntitiesToBodies.insert(std::make_pair(entity, body));
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m_BodiesToEntities.insert(std::make_pair(body, entity));
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}
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void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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{
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//TODO: Lägg alla pd i en lista
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auto transform = m_World->GetComponent<Components::Transform>(e);
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if (!transform) {
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LOG_ERROR("No Transform component in CreateParticleGroup");
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return;
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}
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b2ParticleGroupDef pd;
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b2PolygonShape shape;
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shape.SetAsBox(transform->Scale.x, transform->Scale.y);
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pd.shape = &shape;
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pd.flags = b2_elasticParticle;
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pd.angle = -0.5f;
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pd.angularVelocity = 2.0f;
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pd.position.Set(transform->Position.x, transform->Position.y);
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//pd.particleCount = 10;
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//TODO: PUT IN LIST
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t_watergroup = m_ParticleSystem->CreateParticleGroup(pd);
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LOG_INFO("ParticleCount: %i", t_watergroup->GetParticleCount());
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}
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dd::Systems::PhysicsSystem::~PhysicsSystem()
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{
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if (m_ContactListener != nullptr) {
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delete m_ContactListener;
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m_ContactListener = nullptr;
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}
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}
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