23 lines
329 B
C++
23 lines
329 B
C++
#ifndef GAME_GUI_ELOADINGFRAMECOMPLETE_H__
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#define GAME_GUI_ELOADINGFRAMECOMPLETE_H__
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace GUI { class LoadingFrame; }
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namespace Events
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{
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struct LoadingFrameComplete : Event
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{
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std::string FrameName;
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GUI::LoadingFrame* Frame = nullptr;
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};
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}
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}
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#endif |