Files
squidout/include/Game/CBall.h
T
viktorljung c1ba6481df Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Game/BallSystem.h
	include/Game/ProjectileSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/ProjectileSystem.cpp
	src/game/Rendering/AnimationSystem.cpp
2015-10-23 14:47:04 +02:00

37 lines
532 B
C++

//
// Created by Adniklastrator on 2015-09-10.
//
#ifndef DAYDREAM_CBALL_H
#define DAYDREAM_CBALL_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct Ball : Component
{
int Number = 0;
float Speed = 5.f;
int Combo = 0;
bool Paused = false;
bool Waiting = true;
bool InkBlaster = false;
bool Sticky = false;
bool Loaded = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
};
}
}
#endif //DAYDREAM_CBALL_H