48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Events_BindKey_h__
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#define Events_BindKey_h__
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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/** Called to bind a keyboard key to an input command. */
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struct BindKey : Event
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{
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/** The GLFW key code to bind. */
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int KeyCode;
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/** The command to send. */
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std::string Command;
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/** The value to send for positive stimulation.
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Multiplied by the 0-1 clamped value of the key.
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*/
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float Value;
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};
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}
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}
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#endif // Events_BindKey_h__
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