Files
squidout/src/game/Game/PadSystem.cpp
T

586 lines
18 KiB
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Executable File

//
// Created by Adniklastrator on 2015-09-10.
//
#include "PrecompiledHeader.h"
#include "Game/PadSystem.h"
#include "Core/World.h"
#include <iostream>
#include <Game/CPad.h>
#include <Rendering/CPointLight.h>
void dd::Systems::PadSystem::Initialize()
{
Events::BindKey r;
r.KeyCode = GLFW_KEY_RIGHT;
r.Command = "right";
EventBroker->Publish(r);
Events::BindKey l;
l.KeyCode = GLFW_KEY_LEFT;
l.Command = "left";
EventBroker->Publish(l);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &PadSystem::OnRaiseWaterWall);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Pad");
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Kinematic;
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
physics->Calculate = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Ship/Ship.obj";
auto pad = m_World->AddComponent<Components::Pad>(ent);
m_World->CommitEntity(ent);
m_Edge = 3.2 - (ctransform->Scale.x / 2);
m_PadEntity = ent;
m_PadTransform = ctransform.get();
m_PadComponent = pad.get();
}
//Stick
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Stick");
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(30.f, 0.f, -10.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
m_World->CommitEntity(ent);
m_StickTransform = transform;
m_StickyAim = sticky;
/*{
auto entChild = m_World->CreateEntity(ent);
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
}*/
}
// Kraken arm
{
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
model->ModelFile = "Models/Kraken/Arm.dae";
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
animation->Speed = 0.0f;
animation->Loop = false;
m_World->CommitEntity(m_KrakenArm);
}
m_ResetBall = true;
}
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != nullptr) {
if (ball->Waiting || ball->Sticky) {
if (m_ResetBall && ball->Waiting) {
ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f);
ball->StickyPlacement.y += 0.45f;
m_ResetBall = false;
}
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
ballTransform->Position = m_PadTransform->Position;
ballTransform->Position += ball->StickyPlacement;
if (ball->Loaded) {
ballTransform->Orientation = glm::quat();
} else {
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
if (ball->Sticky) {
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
}
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
}
}
}
void dd::Systems::PadSystem::Update(double dt)
{
if (IsPaused()) {
return;
}
if (m_KrakenAttack) {
m_KrakenCharge -= m_KrakenStrength * dt;
if (m_KrakenCharge < 0) {
m_KrakenCharge = 0;
}
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
EventBroker->Publish(e);
return;
}
auto transform = m_PadTransform;
auto pad = m_PadComponent;
auto acceleration = m_PadAcceleration;
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
if (transform->Position.y < m_PadHeight) {
transform->Position.y += m_PadRiseSpeed * (float)dt;
} else if (transform->Position.y > m_PadHeight) {
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
}
}
if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed;
}
else if (transform->Velocity.x > pad->MaxSpeed) {
transform->Velocity.x = pad->MaxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
if (transform->Position.x > m_Edge) {
transform->Position.x = m_Edge;
} else if (transform->Position.x < -m_Edge) {
transform->Position.x = -m_Edge;
}
transform->Velocity += acceleration * (float)dt;
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
}
if (m_Left) {
acceleration.x = -pad->AccelerationSpeed;
} else if (m_Right) {
acceleration.x = pad->AccelerationSpeed;
} else {
acceleration.x = 0.f;
}
m_PadTransform = transform;
m_PadComponent = pad;
m_PadAcceleration = acceleration;
return;
}
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "PadSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::PadSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "PadSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
//std::cout << "Up!" << std::endl;
} else if (val == GLFW_KEY_DOWN) {
//std::cout << "Down!" << std::endl;
} else if (val == GLFW_KEY_LEFT) {
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
m_Left = true;
} else if (val == GLFW_KEY_RIGHT) {
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
m_Right = true;
} else if (val == GLFW_KEY_R) {
Events::ResetBall e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_W) {
Events::RaiseWater e;
e.Amount = 0.2;
e.Speed = 0.2;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::RaiseWaterWall e;
e.Amount = 0.2;
e.Speed = 0.2;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_A) {
Events::ResetAll e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_M) {
Events::MultiBall e;
e.padTransform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_P) {
if (IsPaused()) {
Events::Resume e;
e.Type = "All";
EventBroker->Publish(e);
} else {
Events::Pause e;
e.Type = "All";
EventBroker->Publish(e);
}
} else if (val == GLFW_KEY_H) {
Events::HitLag e;
e.Time = 0.2;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_S) {
Events::StageCleared e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_E) {
Events::ScreenShake e;
e.Intensity = 20;
e.Time = 3;
e.TimeTakenToCoolDown = 10;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_G) {
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
e.Origin2 = glm::vec3(5, 7, -10);
e.Set = 1;
e.SetCluster = 1;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_C) {
Events::BreakAllBricks e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_L) {
Events::Lifebuoy e;
e.Transform = m_PadTransform;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
e.Times = 3;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_I) {
Events::InkBlaster e;
e.Shots = 5;
e.Speed = 7;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_K) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_Q) {
Events::Move e;
e.Entity = m_PadEntity;
e.GoalPosition = glm::vec3(0, 0, -10);
e.Speed = 5;
e.Queue = false;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
e.Position = m_PadTransform->Position;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
return true;
}
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
{
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
} else if (val == GLFW_KEY_DOWN) {
} else if (val == GLFW_KEY_LEFT) {
m_Left = false;
} else if (val == GLFW_KEY_RIGHT) {
m_Right = false;
}
return true;
}
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{
/*
EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL) {
return false;
}
EntityID entityPad = event.Entity1;
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == NULL) {
return false;
}
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
float movementMultiplier = 0.5f;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
if (whatX > 0) {
movementX = movementMultiplier * whatX;
//std::cout << "Right!" << std::endl;
} else {
movementX = movementMultiplier * whatX;
//std::cout << "Left!" << std::endl;
}
// std::cout << movementX << " " << movementY << std::endl;
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2)+ 0.2;
//std::cout << movementX << " " << movementY << std::endl;
float len = glm::length<float>(transformBall->Velocity);
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
*/
return false;
}
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
{
EntityID entityPower = 0;
EntityID entityPad = 0;
auto powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity1);
auto pad = m_World->GetComponent<Components::Pad>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity1;
} else {
powerUp = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (powerUp != nullptr) {
entityPower = event.Entity2;
}
}
if (pad != nullptr) {
entityPad = event.Entity2;
} else {
pad = m_World->GetComponent<Components::Pad>(event.Entity1);
if (pad != nullptr) {
entityPad = event.Entity1;
}
}
if (entityPower == 0 || entityPad == 0) {
return false;
}
pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == nullptr) {
return false;
}
m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep;
ep.Name = "Something";
EventBroker->Publish(ep);
Events::MultiBall e;
auto transform = m_World->GetComponent<Components::Transform>(entityPad);
e.padTransform = transform;
EventBroker->Publish(e);
return true;
}
bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
//auto entity = CreateBall();
m_StickyAim->Aiming = false;
m_PadHeight = m_PadOriginalHeight;
return true;
}
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
{
m_ResetBall = true;
return true;
}
bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
{
return true;
}
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
{
RaisePad(event.Amount, event.Speed);
return true;
}
bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event)
{
RaisePad(event.Amount, event.Speed);
return true;
}
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
{
m_PadHeight += amount;
m_PadRiseSpeed = speed;
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
if (!m_KrakenAttack) {
m_KrakenStrength = event.KrakenStrength;
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = m_PadTransform;
auto acceleration = m_PadAcceleration;
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
if (m_KrakenArmHitbox == 0) {
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = 1.0;
m_KrakenArmHitbox = m_World->CreateEntity();
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
hb_transform->Position = transform->Position + glm::vec3(-1.f, -5.0f, -10.f);
//hb_transform->Position = glm::vec3(-2.f, -8.0f, -10.f);
hb_transform->Scale = glm::vec3(2.5f, 2.5f, 1.f);
hb_transform->Velocity = glm::vec3(0.f, 10.f, 0.f);
//auto hb_sprite = m_World->AddComponent<Components::Sprite>(m_KrakenArmHitbox);
//hb_sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
auto hb_physics = m_World->AddComponent<Components::Physics>(m_KrakenArmHitbox);
hb_physics->Calculate = true;
hb_physics->CollisionType = CollisionType::Type::Static;
hb_physics->Category = CollisionLayer::Type::Other;
hb_physics->Mask = CollisionLayer::Type::Water;
hb_physics->GravityScale = 0.f;
auto hb_HitBox = m_World->AddComponent<Components::CircleShape>(m_KrakenArmHitbox);
hb_HitBox->Radius = 1.25f;
m_World->CommitEntity(m_KrakenArmHitbox);
}
m_PadTransform = transform;
m_PadAcceleration = acceleration;
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
Events::KrakenAttackEnd e;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
//m_World->RemoveEntity(m_KrakenArm);
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
animation->Time = 0.0;
animation->Speed = -1.5;
m_World->RemoveEntity(m_KrakenArmHitbox);
//m_KrakenArm = NULL;
m_KrakenArmHitbox = 0;
return true;
}
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
{
return true;
}
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
{
m_StickyAim->Aiming = true;
return true;
}
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_KrakenAttack) {
m_KrakenCharge += m_PlayerStrength;
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
e.KrakenStrength = 0;
e.PlayerStrength = 0;
EventBroker->Publish(e);
}
m_StickyAim->Aiming = false;
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{
std::string command = event.Command;
std::cout << "Command!" << std::endl;
if (command == "right") {
std::cout << "Right!" << std::endl;
} else if (command == "left") {
std::cout << "Left!" << std::endl;
}
return true;
}