Files
squidout/src/game/Core/World.cpp
T
2015-09-23 15:37:14 +02:00

252 lines
5.7 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Core/World.h"
//TODO Delete this please
void dd::World::RecycleEntityID(EntityID id)
{
m_RecycledEntityIDs.push(id);
}
EntityID dd::World::GenerateEntityID()
{
if (!m_RecycledEntityIDs.empty())
{
EntityID id = m_RecycledEntityIDs.top();
m_RecycledEntityIDs.pop();
return id;
}
else
{
return ++m_LastEntityID;
}
}
void dd::World::RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity)
{
for (auto &pair : m_EntityParents)
{
EntityID child = pair.first;
EntityID parent = pair.second;
system->UpdateEntity(dt, child, parent);
//RecursiveUpdate(system, dt, child);
}
}
void dd::World::Update(double dt)
{
for (auto pair : m_Systems)
{
const std::string &type = pair.first;
auto system = pair.second;
LOG_INFO("System: %s", type.c_str());
double start = glfwGetTime();
EventBroker->Process(type);
double stop = glfwGetTime();
double t1 = stop - start;
LOG_INFO("Events: %f", t1);
start = glfwGetTime();
system->Update(dt);
stop = glfwGetTime();
double t2 = stop - start;
LOG_INFO("Systems: %f", t2);
start = glfwGetTime();
RecursiveUpdate(system, dt, 0);
stop = glfwGetTime();
double t3 = stop - start;
LOG_INFO("Recursive Systems: %f", t3);
}
ProcessEntityRemovals();
}
//std::vector<EntityID> GetEntityChildren(EntityID entity);
//{
// std::vector<EntityID> children;
// auto range = m_SceneGraph.equal_range(entity);
// for (auto it = range.first; it != range.second; ++it)
// children.push_back(it->second);
// return children;
//}
EntityID dd::World::GetEntityParent(EntityID entity)
{
auto it = m_EntityParents.find(entity);
return it == m_EntityParents.end() ? 0 : it->second;
}
EntityID dd::World::GetEntityBaseParent(EntityID entity)
{
EntityID parent = GetEntityParent(entity);
if (parent == 0)
return entity;
else
return GetEntityBaseParent(parent);
}
bool dd::World::ValidEntity(EntityID entity)
{
return m_EntityParents.find(entity) != m_EntityParents.end()
&& m_EntitiesToRemove.find(entity) == m_EntitiesToRemove.end();
}
void dd::World::RemoveEntity(EntityID entity)
{
m_EntitiesToRemove.insert(entity);
auto it = m_EntityChildren.find(entity);
if (it != m_EntityChildren.end())
{
for (auto entity : it->second)
{
RemoveEntity(entity);
}
}
}
void dd::World::ProcessEntityRemovals()
{
for (auto entity : m_EntitiesToRemove)
{
m_EntityParents.erase(entity);
m_EntityChildren.erase(entity);
// Remove components
for (auto pair : m_EntityComponents[entity])
{
auto type = pair.first;
auto component = pair.second;
// Trigger events
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnComponentRemoved(entity, type, component.get());
}
m_ComponentsOfType[type].remove(component);
}
m_EntityComponents.erase(entity);
RecycleEntityID(entity);
// Trigger events
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnEntityRemoved(entity);
}
}
m_EntitiesToRemove.clear();
}
EntityID dd::World::CreateEntity(EntityID parent /*= 0*/)
{
EntityID newEntity = GenerateEntityID();
m_EntityParents[newEntity] = parent;
m_EntityChildren[parent].push_back(newEntity);
return newEntity;
}
void dd::World::Initialize()
{
RegisterSystems();
AddSystems();
for (auto pair : m_Systems)
{
auto system = pair.second;
system->RegisterComponents(&ComponentFactory);
system->RegisterResourceTypes(ResourceManager);
system->Initialize();
}
}
int dd::World::CommitEntity(EntityID entity)
{
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnEntityCommit(entity);
}
}
void dd::World::AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component)
{
component->Entity = entity;
m_ComponentsOfType[componentType].push_back(component);
m_EntityComponents[entity][componentType] = component;
Events::ComponentCreated e;
e.Entity = entity;
e.Component = component;
EventBroker->Publish(e);
}
EntityID dd::World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
{
int clone = CreateEntity(parent);
for (auto pair : m_EntityComponents[entity])
{
auto type = pair.first;
auto component = std::shared_ptr<Component>(ComponentFactory.Copy(type, pair.second.get()));
if (component != nullptr)
{
AddComponent(clone, type, component);
}
}
auto itChildren = m_EntityChildren.find(entity);
if (itChildren != m_EntityChildren.end())
{
for (EntityID child : itChildren->second)
{
CloneEntity(child, clone);
}
}
CommitEntity(clone);
return clone;
}
std::list<EntityID> dd::World::GetEntityChildren(EntityID entity)
{
auto it = m_EntityChildren.find(entity);
if (it == m_EntityChildren.end())
{
return std::list<EntityID>();
}
else
{
return it->second;
}
}
void dd::World::SetEntityParent(EntityID entity, EntityID newParent)
{
EntityID currentParent = m_EntityParents[entity];
m_EntityChildren[currentParent].remove(entity);
m_EntityParents[entity] = newParent;
m_EntityChildren[newParent].push_back(entity);
}