45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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This file is part of Daydream Engine.
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Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
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Daydream Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Daydream Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Components_Template_h__
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#define Components_Template_h__
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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/** Template flag component.
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A template entity is used as a blueprint for cloning. For example,
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pre-defined particles that a particle emitter will clone and emit into the world.
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Systems __MUST__ ignore entities with a Template component for general processing.
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__Observe:__ Cloning an entity with a Template component will not remove the template component!
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*/
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struct Template : public Component { };
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}
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}
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#endif // !Components_Template_h__
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