Files
squidout/include/Rendering/BaseTexture.h
T
2015-10-19 13:39:00 +02:00

46 lines
1.1 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BaseTexture_h__
#define BaseTexture_h__
#include <string>
#include <unordered_map>
#include <cstdio>
#include "Core/ResourceManager.h"
#include "Rendering/PNG.h"
namespace dd
{
class BaseTexture : public Resource
{
friend class ResourceManager;
public:
unsigned int Width = 0;
unsigned int Height = 0;
};
}
#endif