Files
squidout/include/Core/InputController.h
T
2015-09-10 16:40:49 +02:00

59 lines
1.6 KiB
C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef InputController_h__
#define InputController_h__
#include <memory>
#include "EventBroker.h"
#include "EMouseMove.h"
#include "Input/EInputCommand.h"
namespace dd
{
template <typename EventContext>
class InputController
{
public:
InputController(std::shared_ptr<dd::EventBroker> eventBroker)
: EventBroker(eventBroker)
{ Initialize(); }
virtual void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
}
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
protected:
std::shared_ptr<dd::EventBroker> EventBroker;
private:
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
};
}
#endif // InputController_h__