74 lines
2.1 KiB
C++
Executable File
74 lines
2.1 KiB
C++
Executable File
#ifndef BGFXRenderer_h__
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#define BGFXRenderer_h__
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#include <bgfx.h>
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#include <bgfxplatform.h>
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#include "Util/Rectangle.h"
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#include "Core/Camera.h"
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#include "Core/RenderQueue.h"
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#include "Core/ShaderProgram.h"
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namespace dd
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{
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class BGFXRenderer
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{
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public:
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GLFWwindow* Window() const { return m_Window; }
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Rectangle Resolution() const { return m_Resolution; }
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void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
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bool Fullscreen() { return m_Fullscreen; }
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void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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bool VSYNC() const { return m_VSYNC; }
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void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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//void SetViewport(const Rectangle& viewport) { m_Viewport = viewport; }
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//void SetScissor(const Rectangle& scissor) { m_Scissor = scissor; }
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const dd::Camera* Camera() const { return m_Camera; }
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void SetCamera(const dd::Camera* camera)
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{
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if (camera == nullptr) {
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m_Camera = m_DefaultCamera.get();
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} else {
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m_Camera = camera;
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}
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}
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void Initialize();
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void Draw(RenderQueueCollection& rq);
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private:
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Rectangle m_Resolution = Rectangle(1280, 720);
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bool m_Fullscreen = false;
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bool m_VSYNC = false;
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std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
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const dd::Camera* m_Camera = nullptr;
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GLFWwindow* m_Window = nullptr;
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void DrawForward(RenderQueue &objects);
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void DrawDeferred(RenderQueue &objects, RenderQueue &lights);
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void DrawScene(RenderQueue &objects, ShaderProgram &program);
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void DrawLightScene(RenderQueue &objects, ShaderProgram &program);
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void LoadShaders();
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void CreateBuffers();
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void debugKeys();
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ShaderProgram* m_spDeferred1;
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ShaderProgram* m_spDeferred2;
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ShaderProgram* m_spDeferred3;
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ShaderProgram* m_spForward;
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ShaderProgram* m_spScreen;
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bgfx::UniformHandle s_diffTexture;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::ProgramHandle m_spForward;
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//TODO: Shaders, CreateBuffers, Draw forward, drawdeferred, drawscene, drawlights.
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};
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}
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#endif
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