29 lines
491 B
C++
29 lines
491 B
C++
//
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// Created by Adniklastrator on 2015-10-15.
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//
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#ifndef DAYDREAM_CTRAVELS_H
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#define DAYDREAM_CTRAVELS_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Travels : Component
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{
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//This indicates that the object moves upon moving to the next stage. Place this on an object that is to move.
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//The camera does not move. Things that are to follow the camera should not have this component.
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bool CurrentlyTraveling = false;
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};
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}
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}
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#endif //DAYDREAM_CTRAVELS_H
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