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squidout/include/Game/CTravels.h
T

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491 B
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//
// Created by Adniklastrator on 2015-10-15.
//
#ifndef DAYDREAM_CTRAVELS_H
#define DAYDREAM_CTRAVELS_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct Travels : Component
{
//This indicates that the object moves upon moving to the next stage. Place this on an object that is to move.
//The camera does not move. Things that are to follow the camera should not have this component.
bool CurrentlyTraveling = false;
};
}
}
#endif //DAYDREAM_CTRAVELS_H