Files
squidout/include/Game/PadSystem.h
T
2015-09-10 22:32:09 +02:00

79 lines
1.7 KiB
C++

//
// Created by Adniklastrator on 2015-09-10.
//
#ifndef DAYDREAM_PADSYSTEM_H
#define DAYDREAM_PADSYSTEM_H
#include "Core/InputController.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Input/EBindKey.h"
//#include "Core/EContact.h"
#include "Core/CTransform.h"
#include "Rendering/CSprite.h"
#include "Game/CBall.h"
#include "Core/Component.h"
namespace dd
{
namespace Systems
{
class PadSystem : public System
{
public:
PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
private:
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
//dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(/*const dd::Events::Contact &event*/);
class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
EntityID ent;
std::shared_ptr<Components::Transform> transform;
std::shared_ptr<Components::Sprite> sprite;
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
bool left = false, right = false;
};
class PadSystem::PadSteeringInputController : InputController<PadSystem>
{
public:
PadSteeringInputController(std::shared_ptr<dd::EventBroker> eventBroker)
: InputController(eventBroker)
{
}
protected:
virtual bool OnCommand(const Events::InputCommand &event);
};
}
}
#endif //DAYDREAM_PADSYSTEM_H