192 lines
5.6 KiB
C++
192 lines
5.6 KiB
C++
//
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// Created by Adniklastrator on 2015-09-10.
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//
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#include "PrecompiledHeader.h"
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#include "Game/PadSystem.h"
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#include "Core/World.h"
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#include <iostream>
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#include <Game/CPad.h>
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#include <Rendering/CPointLight.h>
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void dd::Systems::PadSystem::Initialize()
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{
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Events::BindKey r;
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r.KeyCode = GLFW_KEY_RIGHT;
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r.Command = "right";
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EventBroker->Publish(r);
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Events::BindKey l;
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l.KeyCode = GLFW_KEY_LEFT;
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l.Command = "left";
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EventBroker->Publish(l);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
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return;
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ReplaceBall() == true) {
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SetReplaceBall(false);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(0.0f, 0.f, -10.f);
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transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
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}
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}
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (Entity() == 0) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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SetEntity(it->first);
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SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
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SetPad(m_World->GetComponent<Components::Pad>(Entity()));
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break;
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}
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}
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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if (transform->Velocity.x < -pad->MaxSpeed) {
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transform->Velocity.x = -pad->MaxSpeed;
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}
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else if (transform->Velocity.x > pad->MaxSpeed) {
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transform->Velocity.x = pad->MaxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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}
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else if (Right()) {
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acceleration.x = pad->AccelerationSpeed;
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}
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else {
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acceleration.x = 0.f;
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}
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SetTransform(transform);
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SetPad(pad);
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SetAcceleration(acceleration);
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return;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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if (val == GLFW_KEY_UP) {
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//std::cout << "Up!" << std::endl;
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} else if (val == GLFW_KEY_DOWN) {
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//std::cout << "Down!" << std::endl;
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} else if (val == GLFW_KEY_LEFT) {
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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SetLeft(true);
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} else if (val == GLFW_KEY_RIGHT) {
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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SetRight(true);
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} else if (val == GLFW_KEY_R) {
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SetReplaceBall(true);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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int val = event.KeyCode;
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if (val == GLFW_KEY_UP) {
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} else if (val == GLFW_KEY_DOWN) {
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} else if (val == GLFW_KEY_LEFT) {
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SetLeft(false);
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} else if (val == GLFW_KEY_RIGHT) {
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SetRight(false);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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{
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/*
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EntityID entityBall = event.Entity2;
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auto ball = m_World->GetComponent<Components::Ball>(entityBall);
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if (ball == NULL) {
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return false;
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}
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EntityID entityPad = event.Entity1;
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auto pad = m_World->GetComponent<Components::Pad>(entityPad);
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if (pad == NULL) {
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return false;
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}
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auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
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float movementMultiplier = 4.f;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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//float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
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if (whatX > 0) {
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movementX = movementMultiplier * whatX;
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//std::cout << "Right!" << std::endl;
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} else {
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movementX = movementMultiplier * whatX;
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//std::cout << "Left!" << std::endl;
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}
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// std::cout << movementX << " " << movementY << std::endl;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
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//std::cout << movementX << " " << movementY << std::endl;
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float len = glm::length<float>(transformBall->Velocity);
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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transformBall->Velocity += glm::vec3(transformPad->Velocity.x, 0, 0);
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transformBall->Velocity = glm::normalize(transformBall->Velocity) * len;
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//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
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*/
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}
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bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
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{
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SetReplaceBall(true);
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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std::cout << "Command!" << std::endl;
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if (command == "right") {
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std::cout << "Right!" << std::endl;
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} else if (command == "left") {
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std::cout << "Left!" << std::endl;
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}
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return true;
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} |