Files
squidout/src/game/Game/LifebuoySystem.cpp
T
2015-10-08 14:00:26 +02:00

89 lines
2.6 KiB
C++

//
// Created by Adniklastrator on 2015-10-08.
//
#include "PrecompiledHeader.h"
#include "Game/LifebuoySystem.h"
void dd::Systems::LifebuoySystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LifebuoySystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifebuoySystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoy, &LifebuoySystem::OnLifebuoy);
//Lifebuoy
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Lifebuoy");
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(50.f, -4.8f, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
auto lifebuoyTemplate = m_World->AddComponent<Components::Template>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Type::Other;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Pad | CollisionLayer::Wall | CollisionLayer::Water);
physics->Density = 0.001;
physics->GravityScale = 1;
ctransform->Sticky = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Ship/Ship.obj";
auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
m_World->CommitEntity(ent);
m_Template = ent;
}
return;
}
void dd::Systems::LifebuoySystem::Update(double dt)
{
}
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (IsPaused()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
}
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
{
if (event.Type != "LifebuoySystem" && event.Type != "All") {
return false;
}
if (IsPaused()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
{
return true;
}
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
{
auto ent = m_World->CloneEntity(m_Template);
m_World->RemoveComponent<Components::Template>(ent);
auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(event.Transform->Position.x, transform->Position.y, -10.f);
return true;
}