89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
//
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// Created by Adniklastrator on 2015-10-08.
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//
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#include "PrecompiledHeader.h"
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#include "Game/LifebuoySystem.h"
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void dd::Systems::LifebuoySystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &LifebuoySystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifebuoySystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_ELifebuoy, &LifebuoySystem::OnLifebuoy);
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//Lifebuoy
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{
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Lifebuoy");
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std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
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ctransform->Position = glm::vec3(50.f, -4.8f, -10.f);
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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auto lifebuoyTemplate = m_World->AddComponent<Components::Template>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Type::Other;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Pad | CollisionLayer::Wall | CollisionLayer::Water);
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physics->Density = 0.001;
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physics->GravityScale = 1;
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ctransform->Sticky = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Ship/Ship.obj";
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auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
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m_World->CommitEntity(ent);
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m_Template = ent;
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}
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return;
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}
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void dd::Systems::LifebuoySystem::Update(double dt)
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{
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}
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void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (IsPaused()) {
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return;
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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}
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bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "LifebuoySystem" && event.Type != "All") {
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return false;
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}
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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return true;
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}
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bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
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{
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return true;
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}
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bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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{
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auto ent = m_World->CloneEntity(m_Template);
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m_World->RemoveComponent<Components::Template>(ent);
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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auto physics = m_World->GetComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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transform->Position = glm::vec3(event.Transform->Position.x, transform->Position.y, -10.f);
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return true;
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}
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