Files
squidout/CMakeLists.txt
T
2015-09-14 14:45:44 +02:00

49 lines
1.7 KiB
CMake
Executable File

cmake_minimum_required(VERSION 3.0)
project(daydream)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
if(MINGW)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
elseif(MSVC)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64")
else()
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fpermissive")
if(UNIX)
# Needed to link with debug version of bgfx on linux
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
endif()
endif()
set(BUILD_SHARED_LIBS FALSE)
include_directories(${PROJECT_SOURCE_DIR}/include)
#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
#set(GLFW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/include)
#set(GLFW_LIBRARY ${daydream_SOURCE_DIR}/libs/glfw-3.0.4/lib/Release/glfw3dll.lib)
set(Boost_DEBUG ON)
set(Boost_USE_STATIC_LIBS on)
add_definitions(-DBOOST_ALL_NO_LIB)
#set(BOOST_INCLUDEDIR ${BOOST_ROOT}/boost)
#set(BOOST_LIBRARYDIR ${BOOST_ROOT}/lib32-msvc-12.0)
set(BOOST_LIBRARYDIR $ENV{BOOST_ROOT}/lib64-msvc-12.0)
#add_definitions(-DGLEW_MX)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
add_subdirectory(src/game)
add_subdirectory(src/tests)