35 lines
511 B
C++
35 lines
511 B
C++
//
|
|
// Created by Adniklastrator on 2015-09-10.
|
|
//
|
|
|
|
#ifndef DAYDREAM_CBALL_H
|
|
#define DAYDREAM_CBALL_H
|
|
|
|
#include "Core/Component.h"
|
|
|
|
namespace dd
|
|
{
|
|
|
|
namespace Components
|
|
{
|
|
|
|
struct Ball : Component
|
|
{
|
|
int Number = 0;
|
|
float Speed = 5.f;
|
|
int Combo = 0;
|
|
bool Paused = false;
|
|
bool Waiting = true;
|
|
bool InkBlaster = false;
|
|
bool Sticky = false;
|
|
bool Loaded = false;
|
|
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
|
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif //DAYDREAM_CBALL_H
|