2.1 KiB
Building for Linux
Version Requirements
Following are the minimum required versions for the tools and libraries you need for building LiquidFun for Linux:
- OpenGL: libglapi-mesa 8.0.4 (tested with libglapi-mesa 8.0.4-0ubuntu0)
- GLU: libglu1-mesa-dev 8.0.4 (tested with libglu1-mesa-dev 8.0.4.0ubuntu0)
- cmake (when building from source): 2.8.12.1
Before Building
Prior to building, install the following components using the Linux distribution's package manager:
- cmake. You can also manually install from [cmake.org] (http://cmake.org).
- OpenGL (
libglapi-mesa). - GLU (
libglu1-mesa-dev).
For example, on Ubuntu:
sudo apt-get install cmake
sudo apt-get install libglapi-mesa
sudo apt-get install libglu1-mesa-dev
The sample applications require OpenGL and GLU.
Building
- Generate makefiles from the cmake project in
liquidfun/Box2D. - Execute
maketo build the library and sample applications.
For example:
cd liquidfun/Box2D
cmake -G'Unix Makefiles'
make
To perform a debug build:
cd liquidfun/Box2D
cmake -G'Unix Makefiles' -DCMAKE_BUILD_TYPE=Debug
make
Build targets can be configured using options exposed in
liquidfun/Box2D/CMakeLists.txt by using cmake's -D option.
Build configuration set using the -D option is sticky across subsequent
builds.
For example, if a build is performed using:
cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug
make
to switch to a release build CMAKE_BUILD_TYPE must be explicitly specified:
cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=Release
make
Executing a Sample
After building the project, you can execute the samples from the command line. For example:
./liquidfun/Box2D/Testbed/Release/Testbed
Running Unit Tests
Developers modifying the LiquidFun library can verify that it still working correctly by executing the provided unit tests.
Use the run_tests.sh script to execute unit tests:
./liquidfun/Box2D/Unittests/run_tests.sh