95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
#ifndef BGFXRenderer_h__
|
|
#define BGFXRenderer_h__
|
|
|
|
#include <bgfx.h>
|
|
#include <bgfxplatform.h>
|
|
|
|
#include "Util/Rectangle.h"
|
|
#include "Core/Camera.h"
|
|
#include "Core/RenderQueue.h"
|
|
|
|
namespace dd
|
|
{
|
|
|
|
class BGFXRenderer
|
|
{
|
|
public:
|
|
GLFWwindow* Window() const { return m_Window; }
|
|
Rectangle Resolution() const { return m_Resolution; }
|
|
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
|
bool Fullscreen() { return m_Fullscreen; }
|
|
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
|
bool VSYNC() const { return m_VSYNC; }
|
|
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
|
//void SetViewport(const Rectangle& viewport) { m_Viewport = viewport; }
|
|
//void SetScissor(const Rectangle& scissor) { m_Scissor = scissor; }
|
|
const dd::Camera* Camera() const { return m_Camera; }
|
|
void SetCamera(const dd::Camera* camera)
|
|
{
|
|
if (camera == nullptr) {
|
|
m_Camera = m_DefaultCamera.get();
|
|
} else {
|
|
m_Camera = camera;
|
|
}
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
// Initialize GLFW
|
|
if (!glfwInit()) {
|
|
LOG_ERROR("GLFW: Initialization failed");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
// Create a window
|
|
GLFWmonitor* monitor = nullptr;
|
|
if (m_Fullscreen) {
|
|
monitor = glfwGetPrimaryMonitor();
|
|
}
|
|
glfwWindowHint(GLFW_SAMPLES, 8);
|
|
m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height, "daydream", monitor, nullptr);
|
|
if (!m_Window) {
|
|
LOG_ERROR("GLFW: Failed to create window");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
//glfwMakeContextCurrent(m_Window);
|
|
|
|
// Initialize GLEW
|
|
// if (glewInit() != GLEW_OK) {
|
|
// LOG_ERROR("GLEW: Initialization failed");
|
|
// exit(EXIT_FAILURE);
|
|
// }
|
|
//LOG_ERROR("STUFF");
|
|
|
|
// Initialize bgfx
|
|
bgfx::glfwSetWindow(m_Window);
|
|
bgfx::init();
|
|
bgfx::reset(m_Resolution.Width, m_Resolution.Height, BGFX_RESET_NONE);
|
|
bgfx::setDebug(BGFX_DEBUG_TEXT);
|
|
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
|
|
}
|
|
|
|
void Draw(RenderQueueCollection& rq)
|
|
{
|
|
bgfx::touch(0);
|
|
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "daydream");
|
|
|
|
bgfx::frame();
|
|
}
|
|
|
|
private:
|
|
Rectangle m_Resolution = Rectangle(1280, 720);
|
|
bool m_Fullscreen = false;
|
|
bool m_VSYNC = false;
|
|
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
|
const dd::Camera* m_Camera = nullptr;
|
|
|
|
GLFWwindow* m_Window = nullptr;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|